As CAD designer, 3D-print specialist, and sound designer, I aided the Vita Motus team in realizing a sound sculpture for FX’s “Sound FX” art installation series. As CAD designer, I developed the moth wing shape, the giant hands preceding the foot-ramp, and offered algorithmic 3D-printed joinery, made with Grasshopper, to embellish the pipe transitions in line with the insectoid, sci-fi/horror theme request by the client.
I created an audio narrative consisting of 3 distinct phases of a moth’s lifecycle: emergence, sanctuary, and metamorphosis. The entire sculpture is draped in a thick black latex, in reference to FX’s American Horror Story Rubberman- I sampled this material in high fidelity, then warped and stretched the audio to create organic creature noises in the soundscape. Using modular synthesis patches, I added several layers of life-like impacts and textures to immerse the audience within. Using TouchDesigner and Ableton again in concert, the foot-ramp’s induction sensors responded to audience proximity, actuating various LFO’s, resonances, and sample triggers, creating an audio-reactive, interactive experience.